static const DWORD ps_front_back_code_dxbc[] =
{
    0x43425844, 0xfc6882f9, 0xb7f43ec2, 0x96a536df, 0xeb15543c, 0x00000001, 0x00000108, 0x00000003,
    0x0000002c, 0x00000064, 0x00000098, 0x4e475349, 0x00000030, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000009, 0x00000001, 0x00000000, 0x00000101, 0x495f5653, 0x6f724673, 0x6146746e,
    0xab006563, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
    0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x00000068,
    0x00000050, 0x0000001a, 0x0100086a, 0x04000863, 0x00101012, 0x00000000, 0x00000009, 0x03000065,
    0x001020f2, 0x00000000, 0x0f000037, 0x001020f2, 0x00000000, 0x00101006, 0x00000000, 0x00004002,
    0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000,
    0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE ps_front_back_dxbc = { ps_front_back_code_dxbc, sizeof(ps_front_back_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
